Monday 17 October 2011

Major Developments

Since the last blog post i have found a much easier method of animating the Train i have wanted to make using the technique in this video:


With this new technique combine with my current rig it has made my model much easier to animate, using not only this method of animation but also other constraints I have come up with a very fluid and machanically accurate animation to fit with locomotive i am making. Here is a clip of a test animaton I have made:


The animation still needs tweaking in certain areas for more realistic motion but i am happy how this test has come out. Also each piece has been instanced so it can be modelled and uvw mapped while still retaining its animation. Next step is to now begin modelling the base mesh of the locomotive and the rails it will be set upon.

For the rails i have come across a plug in for 3ds max called Railclone that will make creating the rails much easier. I have attempted to manually make the rails through spline modelling. While it does look good and maintains its shape i have found making the shape along a path has deformed the mesh so the plug in i have found should be more effective than the spline method.


To help me with the modelling i will be going to the National Railway Musuem in York on Wednesday 19th October to look at the Locomotive in much more detail and also look at the schematics and history of the train again. This will hopefully give me a better idea of how to model the vehicle to a near hyper realistic level.

New post will be published after my visit to york on Wednesday.

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